
Sevastian Liao
Hedion University Amarr Empire
16
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Posted - 2012.04.17 16:33:00 -
[1] - Quote
Games aren't just played to be "won" and make you feel good about yourself. I joined EVE because I like games that are actually a challenge, where I can actually learn something about myself - not games where "PvP" means getting back all your shiny because "Wahwah I earned it wahwah". Gathering up hundreds of thousands of the few other people in society who also think that way into the EVE community is a refreshing change from your typical MMORPG populace. Some have said that the EVE forums are trolltastic, and that's hardly a great community. Maybe so, but I'd rather a troll who can suck it up and trolls you to do the same instead of Mr Usually Nice Guy who flies into a rage because he can't PvP without the risk of dropping his shiny +10 Pants of Awesomeness. Successful community compared to most other games? Yes, I'd say so.
I don't scam, or gank, or whatnot. But it was the presence of such factors in the game that drew me to it in the first place. It's a challenge to survive and thrive in a harsh game world. Without that harsh game world there's not much to differentiate EVE from a lot of other games out there imo. So is the game still drawing in people? Yup, just not "This game is hard, and it can't possibly be because I fail to strategize. therefore the game sucks." kind of people. I already deal with truckloads of those IRL and the EVE community's probably the first I've seen who're happy to chew them up and spit them out. Does it sucks when you're on the short end of a gank, a scam, a manipulation attempt? Yes, and winners suck it up, learn their lesson, and go on to greater heights. Losers cry about other people and "Them Circumstances". I'm actually thankful for a community that keeps out the riff raff instead of babying them to become bigger babies in future. Anyone who deals with people like that IRL know what a pain in the arse it is. Do you really want more of those in the game you play as R&R? Do you really think having more of those in the game will make it successful? Is success measured just by how much you can pad your subscriber numbers? How about measuring success by how many of those numbers have the mental toughs to regularly laugh at adversity and kick it in the *******?
So - successful game? Yes, I'd say so. Until the smothering everyone with "safe space for all" gets excesssive. Then maybe it's Helloooo Darkfall. |